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Camelot unchained screenshots
Camelot unchained screenshots




camelot unchained screenshots camelot unchained screenshots

We have two more Beta stages planned this is just the first one. In terms of early access shenanigans, nope, none planned as of now. But I can say is that the plan is Beta 1 is supposed to be longest of the three Beta stages with Beta 3 intended to be the shortest. How much longer do you think this leg of the beta will go on? You’re planning more betas, right, but not early access shenanigans?Īfter we missed our last date, I said we were just going to stop talking about dates until we were sure we can hit them. That’s pretty remarkable, even just the rendering aspect of the battle, without even factoring in building destruction. The most remarkable achievement was what we have been showing our Backers for the past few months, the ability to destroy a 9.4M block building, real-time, with a true physics/stability system run via the server that is fully networked. Some things went great (building destruction, large-scale NPCs/ARCs) but some things didn’t go as well as expected (the ability system needed more time/effort). Can you give us a broad overview of how you think this first year of beta has gone and what were its most remarkable advancements?Ĭamelot Unchained’s Mark Jacobs: It’s been a bit of a mixed bag. MassivelyOP: So as I’m crafting these questions, we’re coming up on the first anniversary of beta one. To sort out the situation, we recently spoke to City State Entertainment’s Mark Jacobs about the state of the game, digging into the NDA, the projected launch, the impact of last year’s outside investment, and the grumbling of the community during this long wait. Right now, the game is approaching the anniversary of the launch of its first beta, and in spite of (or maybe because of) the incremental progress demonstrated in weekly dev blogs, we’ve seen readers and MMO gamers who are concerned about the game’s future but are unable to peek beyond the curtain of the NDA. We’ve been watching Camelot Unchained ever since its original Kickstarter in 2013 – and a lot has changed in the ensuing six years, including the anticipated launch date, as the studio spawned a second studio and built its own engine from scratch in order to service its ideal mass-scale RvR MMORPG.






Camelot unchained screenshots